The fact that each level is full of supplies and health kits to spare doesn’t really compensate for the amount of times I died because I simply had too many guns pointed at me. Enemies tend to spawn in large numbers, most of the time without any sort of warning and usually in several waves.
Let’s talk about the combat for a bit, which is where the mod is at its weakest. You’ll learn that the hard way if you’re not using the F6 key frequently. On a side note, the checkpoints are few and far between, and that’s all through the mod, not just in this chapter. I doubt that was the whole point, to blast jump, but given the lack of options (apart from no-clipping) there was no way I was gonna make it over that gap. Fortunately, I had a SMG grenade left that provided useful for blast jumping across the gap. One of the first jumps I couldn’t make, even with a running start. If you didn’t like the Antlion part from Half-Life 2, when you had to cross a beach without touching the sand… well, you have been warned. The final chapter is far more challenging than what you’ve experienced up until that point. What brief story existed to begin with fades out almost immediately and you don’t encounter any other friendly NPCs along the way. After this part, the gameplay doesn’t reaches the same level of quality again, with the rest of the experience being a journey towards the end. The whole chapter is very well designed and you could compare it to the “Blast Pit” chapter from the first Half-Life, where you have to do a series of smaller tasks to complete the objective, always coming back to a central hub with plenty of fighting along the way. This is when the mod really gives you a genuine Half-Life feeling. The highlight of Uncertainty Principle is its second chapter, where you’re main objective is to power up a radio tower. It even features a small set of voice actors, which is always nice to see (and hear). So overall, it shows that a lot of work was put into this. And as stated above, this is a somewhat lengthy mod. The maps are large, the environment and detail is great and it contains several physics based puzzle. The overall design is really good, better than what I’ve seen in most mods of this kind. You escape but the Combine is still coming after you.
Uncertainty Principle is a 2-3 hours long single player mod. The story is basic you’re a nameless Rebel, hiding out in a resistance base when things instantly turns bad.
And at the end of the day, I was kind of glad I took the time to play it. So I was excited to play a new, fresh mod. Note that you also have to make sure that both mods' versions are compatible with each other.I’ll have to admit, it’s been a while since I touched anything Half-Life related, except for a few minutes of Black Mesa. Place both of the files inside your Minecraft's mod folder to run them. The Portal Gun mod requires iChunUtil to run properly. Press "Play" to run Minecraft with the mods Select the Forge version that you want to play on.
*there is no need to change the install directory if you used the default directory to install Minecraft ( !) Install the version required by the modĭownload Portal Gun on CurseForge.